Hi there! I’m France Quiqueré (yes, like the country!), a game UI artist & UX designer with a passion for crafting intuitive, visually compelling interfaces for PC, mobile, and console games.
Currently, I’m Associate UI Director at Sumo Leamington, where I lead teams and shape the UI direction for projects like Stampede Racing Royale (Steam, Xbox).
My journey in the video game industry started way back in 2002, designing games for Pocket PC, Symbian, and alternative handhelds (GP2X, DigiBLAST, Sharp Zaurus). By 2008, I pivoted to iOS & Android, and since then, I’ve worked across almost every platform, from Nintendo Switch (Sports Party with Ubisoft) to PC & console.
Before Sumo, I founded two mobile game studios in 2008 & 2015. We collaborated with clients like Samsung on the first Galaxy Phones, on Bada OS (Samsung Wave) or Tizen, bringing augmented reality games on mobile.
I also got a very indie niche experience, developing self-published shoot’em up inspired by Japanese bullet hell games, one of my favorite genre.
I eventually spent a few months at Supercell (Helsinki) working with the Hay Day team in 2019.
UX Wireframes & flows
Can be done with Figma, Miro or any other tools, really. What I love, it’s quickly prototyping UX flows to test some features and navigation concepts. In collaboration with designers, project managers and producers, or in total autonomy. With a team of UX designers or alone. Let’s help the player finding his way and enjoying his journey trough the menus!
Coming soonUI Mockups
After a first pre-production phase studying competitors and defining the very base of the UI art direction, I just really enjoy creating static or animated mockups and iterating until finding the right fit for the project! I’m also used to work with a team on the same project and can help other UI designers expressing their creativity within the project constraints.
Coming soonUI Implementation
During my career, I always tried the best I can to simplify the work of the UI programmers. I can help implementing assets, layouts, animations in game engine like Unity or Unreal Engine with a responsive layout. I can also learn to work with your in-house game engine. I’m fluent with web languages. I’m also very passionate about localization and know how to deal with asian ideograms and characters.
Coming soon

